Second Story Man (Magic) – 50% extra crit chance when firing from high ground.Tango Down (Gus) – Grants 10 Grit to all squad members after this merc kills an enemy, once per turn.Focused increases damage and grants Grit until the character moves, reloads, or changes weapon. Smarter, Not Harder (Hitman) – Gains Focused each turn.Have At Ye (Red) – When activated, this merc will retaliate with grenades when they’re hit during the enemy turn.Exploding Palm (Dr Q) – A special unarmed attack that renders the target unconscious.Nailed It (Nails) – Deals more damage after their first kill until the end of combat.Dance For Me (Tex) – Special attack that shoots at the legs of all enemies within a cone, then applies Overwatch to the area afterwards.Tag Team (Raider) – Gains bonus accuracy against enemies within an ally’s Overwatch area.Does +7 damage and has a 15% extra crit chance when wielding fully modified weapons. Elbow Grease (Vicki) – Repairs equipped weapons, armour and items over time automatically.You See, Igor… (Ivan) – Gains 3AP after each kill.Uberraschung (Grunty) – Special attack that shoots at a nearby enemy at the start of combat with a handgun.Anything You Can Do… (Buns) – Gains an accuracy bonus against targets hit by allies in the current turn.When they die, this merc will become Inspired. Hard Feelings (Meltdown) – Last enemy to attack this merc is marked by Vengeance.Flying Daggers (Blood) – Special attack that throws knives at nearby enemies while moving.Ice Storm (Ice) – Special attack that shoots a few rounds at each major body part of the enemy.Jack Of All Trades (Wolf) – This merc completes all operations 33% faster.Nature’s Bounty (Thor) – This merc produces one herbal medicine every 48 hours in-game.Top Spotter (Raven) – Setting up Overwatch applies Marked to all targets within, guaranteeing a critical next time they’re hit.Double Toss (Fidel) – Throws two grenades at once.Boutique Explosives (Barry) – This merc produces two Shaped Charges explosives every 168 in-game hours for free.Off The Hip(Grizzly) – Can fire machine guns without setting them up without an accuracy penalty.Vashe Zdorovye! (Igor) – Special ability that grants 25 Grit, a melee damage bonus, at the cost of ranged accuracy.Inside Dope (Livewire) – Reveals all enemies if you have intel for the sector before entering.Eyes On The Back (Omryn) – Sets their Overwatch move in a circle around them rather than a cone.Inevitable Strike (Kalyna) – Special ranged attack that bypasses enemy armour.Light-Footed (Mouse) – Ignores enemy Overwatch zones when moving.Steroid Smash! (Steroid) – Special unarmed attack that sends enemies flying and damages nearby objects.Find My Feet (MD) – Can become Inspired and increase team Morale during combat.Striking Looks (Fox) – Enemies gain Surprised when noticing this merc, so don’t attack till their next turn.Here’s a list of all the talents in the game, who has them, and what they do: Some talents will grant unique moves to a merc, others will provide particular benefits or buffs under the right conditions. Each mercenary in the game has a specific talent, unique to them. Talents are a new system in Jagged Alliance 3, working a little differently from traits and perks. Make sure you’re clued in on how to make money in Jagged Alliance 3 as well, if you want to get anywhere. This isn’t the only crucial system to understand in the game though. In this guide, we’ll cover all the Jagged Alliance 3 talents, traits and perks, returning and new, and explain what they do. These three types of skills determine what mercs are good at, where their abilities are best suited, and what roles you should aim to put them towards in combat. Likes its predecessors, the Jagged Alliance 3 talents traits and perks for your mercenaries in game are a vital mechanic that allow you to optimise your teams.
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